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IMUSE

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iMUSE (which stands for Interactive MUsic Streaming Engine) is a game engine specifically designed to synchronize music with visual action in a video game. The point of iMUSE is to dynamically make the music fit the scenes, characters and moods of the game, much like a movie soundtrack. LucasArts patented it under US Patent No. 5,315,057. It was added to the SCUMM engine in 1991.

Michael Land, Peter McConnell and Justin Graham were responsible for the evolution of the iMUSE system. The first game to use iMUSE was Monkey Island 2: LeChuck's Revenge, and it has been used in all LucasArts adventure games since. It has also been used for some non-adventure Star Wars LucasArts titles such as Star Wars: X-Wing, Star Wars: TIE Fighter, Star Wars: Dark Forces and Star Wars: X-Wing Alliance.

Text and facts from the “IMUSE” article on Wookieepedia, licensed under CC BY-SA 3.0. Modified for this site.

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